Murmurs of The Mist
Role: Lead designer & programmer (CTO) on an 11-person team — shipped to Steam with 25,000+ claimed copies. Designed gameplay, levels, narrative and UX/UI, and owned the Unity/Perforce setup, cameras and player systems.
Game designer & developer — I design systems and player experiences, then build them in Unity.
Selected projects — links go to Steam, playable builds and source.
Role: Lead designer & programmer (CTO) on an 11-person team — shipped to Steam with 25,000+ claimed copies. Designed gameplay, levels, narrative and UX/UI, and owned the Unity/Perforce setup, cameras and player systems.
Role: Team lead & designer (arbetsledare) of a 12-person team — I lead the game’s design direction and built the finisher-move system from scratch (combat → finisher state). Also handle technical art in Unity: lighting, sound, animation and finisher cameras.
Role: Lead designer & programmer — designed the aiming & throwing mechanic; animation implementation and Unity configuration.
Role: Lead designer & programmer — designed player movement, several traps and animation cues.
Role: UX designer & programmer — designed enemy behaviour and the sound-detection system; also music production.
Role: Designer & programmer — design and post-production (screen shake, feedback, music).
I build games across design and programming, and I like owning systems end-to-end — gameplay, cameras, polish and iteration. I do my best work in driven teams and care about shipping finished, self-contained results. I’m currently a QA intern at a Stockholm studio, learning how production works inside a real studio while continuing to design and build my own games. I’m finishing my BSc in Media Technology with a focus on game development.
Where I’ve worked and what I focused on.
Quality assurance on an unreleased title produced under a publisher in collaboration with several studios (under NDA), where Odd Raven owns the game’s functionality and gameplay.
Led operations and external communication for Södertörn University’s game-development student association.
Remote analyst role carried out with a high level of independence and responsibility.
I’m open to junior roles in game design, development and QA. Feel free to reach out — I’d love to connect.
Stockholm, Sweden